torstai 3. helmikuuta 2011

The Deadmines, 2nd time in row.

Time fore daily heroic. It is a bit late as we had no raid today so I came home late. 20:44 realm time I queue to instance with my guildmate Krynderi who joins the group as a DPS. He is playing as a Frost Deathknight. After 20 minutes of waiting we are ready to teleport to instance, which is The Deadmines.

Our group consists Restoration Shama (me), Frost Deathknight (Krynderi), Shadowpriest, Marksmanship Hunter and Protection Warrior. Before we pull the first group our tank, Protection Warrior, tells us that he has just recently dinged and that his gear is not very good. He has buffed health of 130k and low avoidance. He, however, stuns and interrupts mobs as often as possible so he is not that hard to heal. Guildmate Deathknight and random Shadowpriest are doing ~6k DPS on single target and Marksmanship Hunter 12k~ single target DPS, which is a surprice for me, since I had thought Marksmanship would be the worst spec for hunters in Cataclysm.

We reach the first boss, Glubtok, in no time. Tank asks if everybody is ready and after he gets answer he starts the encounter. I had feared that the tank wouldn't be able to withstand boss's damage, but he is doing good job with his use of cooldowns. The DPS is a bit lacking at first, but then Krynderi puts on his "I can do this" mood and improves his damage output, good for him! As his desperate act, Glubtok tries to tip the scales with raw arcane magic. The boss conjures a moving flame wall which results in demise of both himself and Krynderi, who is not looking on the ground. This reminds me of some other person I've had in this instance before, hmm... However, we slay the ogre magi and loot Defias Brotherhood Vest.


We move forward toward next boss. Krynderi is toying with his Howling Blast and aggroes Mining Monkeys. Tank wonders if he has done something wrong, but Krynderi admits his own mistake and makes a conclusion that monekys shouldn't be hit. We proceed to fight against Gearbreaker Helix. The fight goes well as nobody is hit by mines the boss's minions throw on ground. In the midst of combat I earn the achievement Rat Pack. I've been here before for dozen times, and I have never even seen any Mine Rats during the encounter. In fact, I haven't ever seen a single Mine Rat in whole instance? Eventually Gearbreaker's Lumbering Oaf gives in and we finish the boss. Our reward is Cruel Barb.


The next boss, lumbering goblin made killer machine Foe Reaper 5000 isn't up to the challenge we offer to him. The machine drops Emberstone Staff. Recount shows me that our group made good job dodging the boss's AoE, as only 100k of damage per DPS was taken. The tank's 333 iLevel gear however compensates the damage dealer's avoided AoE as he took 1,1 million damage during the encounter. For the sake of comparison the yesterday's tank took 500k less damage during the encounter even when it lasted about the same time.

On the way to the wooden bridge leading to a defias ship, hunter goes offline. We wait for him to relog, but as he doesn't seem to come back someobdy initiates a kick, which I decline, but he is still kicked out of the group. As a replacement we get Feral Druid. On the bridge, bombarded by Defias Cannons, we lose Priest and Druid as they both get hit by cannons and are knocked to water. When runnig back to rest of the group they are again hit by cannons and die. After resurrection we continue our way to Admiral Ripsnarl. As the fight goes on and the boss closes death, the tank's ability to migitate damage falls behind the boss's damage and he is slain by the beast a few seconds before the encounter is over. As his consolation prize he need rolls on agility two-hander Rockslicer for his Dual-two-hand build.

"Captain" Cookie goes down easily as nobody stands in AoE for longer than needed. His corpse contains his Tenderizer. Vanessa is alerted of our presence and the nightmare phase begins. Once again everything goes flawless till Mechanical nightmare, in which the Druid, the Deathknight and the Warrior are slain by walls of balls electricity.


This time we do not try to skip the werewolf part and make it to the final boss, Edwin's heir, Vanessa VanCleef. The tank pulls the boss, as usual, but when the time for rope jumping comes, my guildmate Krynderi fails to grab a rope and jumps down in order to avoid the explosion. Now the roof of the ship is on fire, and we have one damage dealer less. The boss is newertheless going down until the tank steps into a fire and burns to death. Even a fast combat resurrection from the druid doesn't save us, as the boss now teleports to our roof-fallen Deathknight and evades. Back to 100% health and 75% attack damage buff she slays deathknight and our tank gives up, exposing his back to the boss when she unevades and teleports to the roof. After a wipe and quick explanation of tactics we bring her down and loot Guildmaster's Greaves and Record of the Brotherhood's End.

Conclusion:
I got my Valor Points.
Since Krynderi has freshly dinged 85 he doesn't know tactics for all heroic instances.
Somebody always fails with rotating fire and electricity walls.

Ei kommentteja:

Lähetä kommentti